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Sign In Register. Massoon Banned Banned Users Posts: I just got a new Medieval II total war about 3 months ago, and I've been trying lots of factions on the grand campaign. Currently I'm the English. What would you say is the best faction for it? Post edited by Massoon on January November edited November I've enjoyed Venice a lot.
For empire building she has a nice starting point and many challenges in all directions. I like it when the situations the faction faces are fairly realistic. Venice has some, near historical, challenges with the economics and the papacy for example. Also her colours are nice.
Undesignated Wiki Curator. Holy Roman Empire all the way! But HRE has great late period troops I'm thinking those cavalry with the pistols and they're just all around awesome. Also, their colors are nice.Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Showing 1 - 10 of 10 comments. I'd only say porugal hardest of the western european nations, but the hardest would have to be chosen out of russia, turks or the byzantines.
Russia starts off very small 1 place and all the nearby rebel cities are greatly spread out. This can make the inital expansion slow, and the long distances cause rebels to be a more continual pain. Furthermore being all the way east, you are most assured to end up fighting the mongols and timurads late in game. Turks have similar issues. While starting off slightly larger, they are spread out across a mountainous dessert area, and this makes it a very tough economic start. Expanding navally is difficult due to byzantine ships, and right as you finally start to make ends meet financially, the mongols will appear.
However, if you can surive all that, some of the late game Turk units are a nice reward for the hardships. And last the byzantines, which up until a point are pretty strong some horseback archers period to control land, and fireships to control seabut the byzantines are the single weakest faction in game, when it comes to later arty.
Byzantines only get bombards no further cannons and lack gunpowder infantry late game. Also the long game victory conditions involve control of both Rome and Jeureselum or was it Antioch. So the final result is war against islamic east, and catholic west, while having less modern weaponry, which is uphill battle where the only bright side is that your veterans soldiers will be well trained from holding off crusades and jihads all the time. As far as easiest faction or most enjoyable?
I tend to lean towards those with basilisks at the end of the cannon upgrades. Works well with Denmark, HRE, Scotland thou they may stop short of baskilisks, but make up for it with more armor etc. Last edited by Darth Cannabis ; 15 Jun, am. Rodso View Profile View Posts. All factions are easy once you have some experience under your belt imo.
As for difficulty whilst starting a campaign?Top 5 Most Historical Total War Factions/Areas
Easiest depends on how much of a risk you are willing to take with early expansions. The HRE can more than double the size of their nation within 15 turns without going to war if you are willing to take some risks. If you manage that you will get enough of an early lead to pretty much remove most of the game's difficulty. Otherwise I found Milan to be the easiest as they get almost all their best units from towns, which make far more money than castles.
So Milan tends to have an absurdly good economy compared to every other faction.
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Their castle units kind of suck though, but they do end up getting pretty much every gunpowder unit, so they don't have to worry too much about late-game. They also start with the awesome Italian Spear Millitia unit. Denmark is also pretty easy since they have a very good unit selection right from the start. However they need to take some risk with expansion early on as they only start with one territory. Deciding the hardest faction is much easier.
It's definently Scotland. They have to fight England early on, and England starts fairly powerful. They also start with very few units, only one territory, a cardinal who is too old to be useful, and one of the few rebel territories nearby is defended by powerful units.Sign in to add this item to your wishlist, follow it, or mark it as not interested. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow.
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Community Hub. Spanning the most turbulent era in Western history, your quest for territory and power takes you through Europe, Africa, the Middle East, and even onto the shores of the New World. Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Sign in or Open in Steam. Download PC Demo. Points Shop Items Available.
Franchise: Total War. Share Embed. Packages that include this game. Package info. Add to Cart. See below for full details. Direct massive battles featuring up to 10, bloodthirsty troops on epic 3D battlefields, while presiding over some of the greatest Medieval nations of the Western and Middle Eastern world.
Spanning the most turbulent era in Western history, your quest for territory and power takes you through Europe, Africa, and the Middle East, and even onto the shores of the New World. You'll manage your empire with an iron fist, handling everything from building and improving cities to recruiting and training armies.
Wield diplomacy to manipulate allies and enemies, outsmart the dreaded Inquisition, and influence the Pope.For players who prefer medieval warfare with sword-yielding knights, peasants, and crossbows, Medieval 2 would be your go-to in the vast selection of TW games.
Check Out This Mod. Not bad for a first time modder, Charge has received mostly positive feedback from the community for his texture pack. Upgrading mostly the environment textures — trees, land, and especially water now look much better than in vanilla. A huge part of why the game has such an active community is the ability to create mods that further improve on the realism of these games.
The Character Names Project does exactly that, but by focusing on a less common aspect of the game. Based on tons of research to make sure names are accurate and relevant to the time period, just under names have been added to each of the factions in the game. A seemingly unnoticeable change. But this one adds a sense of realism and level of detail that few would think of. Just the fact it goes beyond English is impressive! But the localized languages just make immersion much better. So adding new ones can make a big difference.
You can now use these in-game as each wagon holds 3 soldiers. These soldiers are protected by the wagon and shoot through holes in the wood. Just as DarthMods are known for, enemy AI will be much smarter making for a more challenging experience.
Almost all games with mod capabilities have sillier ones. As you can guess, Santa Invasion allows you to play an additional faction.
Led by Santa Claus himself, lead your reindeer cavalry, snowmen, and elves into battle! Now the remaining entries on my list are the larger mods that add tons of content from scenarios and campaigns, units, balances, and much more… starting here.
With 5 playable campaigns, updates to factions, map, textures, and gameplay, there is much to explore here. Most interesting are the added scripts that make gameplay more dynamic. There are now possibilities of protection by payment, kingdom unions through marriage, and help from allied kingdoms.
With 3 playable factions based on historic Russian kingdoms, each the Kyiv, Novgorod, and Ryazan have unique features, and even updated texture skins. An exciting story of the 3 kingdoms fighting for a united Russia while faced with external opposition and internal conflict at the same time. Following the fall of the Han Dynasty was a year civil war known as the Three Kingdoms period.
This mod takes you right to the action with custom textures, accurately depicting the armor and weapons of the time and place. Taking a more fantasy-based approach, Call of Warhammer completely changes the game. You can now battle with mages, elves, orcs, and even vampires in a world similar to that of Total War: Warhammer. Upgraded AI, unit cards, and exciting new quests make for a unique experience of Medieval 2.
Some units were also taken from the film and novel series and added to the game. Ents, trolls, and wargs are now usable in battles. The mod comes with 28 playable factions including, Pontos, Getai, Saka Rauka, and more. Gameplay mechanics have also been updated focusing more on making the experience much more realistic. The overall pace of the game is slower, as the map is twice the size of the original.Factions Regions Ranking totalwar.
Armoured Swordsmen heavy infantry Footmen of the knightly class able to afford excellent armour and swords, they can punish most other infantry. Retinue Longbowmen missile infantry Well armoured professional soldiers. Confident and deadly. Sherwood Archers missile infantry Wielding a longbow made of yew, and able to hide in any terrain these men are excellent at ambushes, and are outstanding marksmen. Dismounted English Knights heavy infantry English knights often chose to fight dismounted.
With their fearsome poleaxes, they can crush enemy infantry as well as cavalry. English Knights heavy cavalry Elite warriors clad in steel plate armour, these men pack an effective charge, while being hard to kill. Carrack light ship A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean. Cog light ship A small trading vessel armed with a basic armament of soldiers and archers.
Gun Holk light ship An upgraded Holk, armed with cannons in the fore castle and extra marines armed with gunpowder weapons. Holk light ship An upgraded Cog equipped with small artillery pieces in the fore and aft castles and a durable oak hull. Mailed Knights heavy cavalry Encased in mail and equipped with lances and swords these early knights are formidable fighting machines.
Feudal Knights heavy cavalry Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents. Demi Lancers heavy cavalry Armed with a lance but with less armour these units are mobile and deadly. Knights Templar heavy cavalry Elite and some say reckless knights formed to protect Christian pilgrims in the Holy Lands.
Knights Hospitaller heavy cavalry Well trained and disciplined these knights are amongst the deadliest heavy cavalry in all Christendom. Merchant Cavalry Militia heavy cavalry Poorly trained, but well equipped cavalry who fight with a sword. Hobilars light cavalry Light cavalry with spears. Useful for chasing down light infantry, and pursuing fleeing enemy.
Peasant Archers missile infantry A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
Longbowmen missile infantry Armed with the armour piercing longbow, Longbowmen can also plant stakes in front of them to keep cavalry at bay. Yeoman Archers missile infantry English freeholders are required by the King to be trained in warfare, Yeoman archers are highly skilled ranged troops.
Archer Militia missile infantry Archer Militia are peasant archers called up to defend settlements. Arquebusiers missile infantry Fired at close range, this noisy, smokey and lethal weapon causes morale damage as well as physical hurt.
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder. Levy Spearmen spearmen infantry Common folk from villages and towns that have been levied into the army, armed with spears and shields. Town Militia light infantry Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears. Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
Billmen heavy infantry A trained billmen can stab, hack and drag down his enemies, including both infantry and cavalry. Heavy Billmen heavy infantry Heavily armoured versatile infantry wielding the billhook.Please register for Total War Access to use the forums.
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Sign In Register. December edited October in Rome: Total War. Post edited by Seleucid King on October Something Member Registered Users Posts: December edited December That is a very hard question to answer because its hard to compare cavalry to infantry e.
Of course elephants are still the strongest but that's a given LOL. Heavy phalanx's like Greece's Spartans and Macedonia's Royal Pikemen are very powerful, but only if they are attacked from the front where they can bring their spears into play.
They have poor maneuverability however, which makes them easy to flank, and so they do better when working with other units, phalanx or not. The heavy Roman infantry are probably the best overall due to their flexibility which allows a good general to use them whenever they are needed.
That's very true, there is no ONE best unit in the game. Every unit can benefit from assistance from other unit types. For example, each unit falls into one of the following categories: Infantry, cavalry, missile, phalanx, and exotic, with some variations that involve units that are a mix of different types horse archers - cavalry and missile.
The Romans can pretty much be said to have the best infantry post-reform; Legionnaire, Urban and Praetorian cohorts.
The more civilized factions have the best cavalry Romans, Macedon, maybe Carthage, and Egypt ; Praetorian, Companions, Long shield cavalry? The middle eastern factions have the best missile units horse archers included. Carthage and the Seleucids have the best exotic units armoured elephants.
All of these units are the best in their respective categories, but they can all be bested by units from other categories, meaning that no one of them is the best unless supported by a variety of other well rounded units. Also I just gotta say that without my spies and assassins I would often never be able to achieve the results I am able to share with all of you. I would have to say the one single bane to the berzerkers is primarily archers and skirmishers but not so much artillary as my past experiences has shown they are not bad against them.
Itfan Banned Banned Users Posts: I liked seleucid empire. It combine excellent phalanxes, good legions and armored elephants: powerful!Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. Discussions Activity Best Of Sign In.
Welcome Please register for Total War Access to use the forums. Sign In Register. Below you will see a description of each unit types skills and best uses in my opinion. I will be adding some videos soon showing some of their skills and how they fare in combat with different units. This will help to give you a general idea of the units strengths and weakness. Please keep in mind that on the battlefield unit experience, terrain, morale, weather, surprise attacks and many other aspects come into play.
The information below gives you only a general idea on the best uses for each unit. While this can be very useful it is not the be all and end all of military usage in Shogun 2. While a lot of what is written below is fact based much of it is opinion based. I am sure many people have different views, feel free to share them in reply.
Also, this guide is mostly aimed at newbies! They make up for their light armour with numbers, by body count they are they are the largest unit in Shogun 2. Generally Yari Ashigaru stand up pretty well in melee combat but they are no match for samurai.
They can be extremely effective as cannon fodder as they can deal quite a bit of damage before you pull them back and send in Samurai to finish the job. You should deselect loose formation just before you reach the bow men though. However, the Yari Ashigarus true strength lays in defending against and attacking cavalry. Yari Ashigaru can decimate even the deadliest cavalry in the game.
This is especially true if you use their spear wall formation ability against a cavalry charge. Bow Ashigaru — These units are highly effective against lightly armoured targets and they are one of the most useful units in early stages of the game. Having a large contingent of Bow Ashigaru in all your armies can be extremely helpful. If for example you have an army with nine Bow Ashigaru units you can route three charging Yari Ashigaru before they reach your front line.
Obviously if the enemy has enough units will eventually reach your front line.